UNIT I ILLUMINATION AND COLOR MODELS Light sources – basic illumination models – halftone patterns and dithering techniques; Properties of light – Standard primaries and chromaticity diagram; Intuitive colour concepts – RGB colour model – YIQ colour model – CMY colour model – HSV colour model – HLS colour model; Colour selection. Output primitives – points and lines, line drawing algorithms, loading the frame buffer, line function; circle and ellipse generating algorithms; Pixel addressing and object geometry, filled area primitives. (Chapters – 1, 2, 3, 4) UNIT II TWO-DIMENSIONAL GRAPHICS Two dimensional geometric transformations – Matrix representations and homogeneous coordinates, composite transformations; Two dimensional viewing – viewing pipeline, viewing coordinate reference frame; window-to-viewport coordinate transformation, Two dimensional viewing functions; clipping operations – point, line, and polygon clipping algorithms. (Chapters – 5, 6) UNIT III THREE-DIMENSIONAL GRAPHICS Three dimensional concepts; Three dimensional object representations – Polygon surfaces – Polygon tables- Plane equations – Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects; Spline representations – Bezier curves and surfaces -B-Spline curves and surfaces. TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection methods. (Chapters – 7, 8, 9, 10) UNIT IV MULTIMEDIA SYSTEM DESIGN & MULTIMEDIA FILE HANDLING Multimedia basics – Multimedia applications – Multimedia system architecture – Evolving technologies for multimedia – Defining objects for multimedia systems – Multimedia data interface standards – Multimedia databases. Compression and decompression – Data and file format standards – Multimedia I/O technologies – Digital voice and audio – Video image and animation – Full motion video – Storage and retrieval technologies. (Chapters – 11, 12, 13, 14, 15) UNIT V HYPERMEDIA Multimedia authoring and user interface – Hypermedia messaging -Mobile messaging – Hypermedia message component – Creating hypermedia message – Integrated multimedia message standards – Integrated document management – Distributed multimedia systems. CASE STUDY: BLENDER GRAPHICS Blender Fundamentals – Drawing Basic Shapes – Modelling – Shading & Textures. (Chapter – 16)
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Computer Graphics & Multimedia for Anna University R17 From Technical Publication
₹495.00 ₹480.00
- Publisher: Technical Publication
- Binding: Paperback
- Language : English
- Edition: Latest Edition
- Condition:Brand New
- Regulation:AU 2017
Out of stock




SKU: 9789389420784
Category: CSE
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